

IDLE MONSTER TD WIKI UPGRADE

Tower Loadouts now save all tower targeting options, including your selections for boss only skills, enemy targeting, focus bosses, skill support, and range adjustments.A “Play/Pause” button can now be toggled in the bottom left corner of the screen.Significantly increased energy earnings from Daily Play Bonus and Video Ad Rewards.Strategize the most effective placement of Monsters to synergize their elemental abilities. Unlock and upgrade tons of unique elemental Monsters (Water, Air, Earth, and Fire) to defend your home from an infinite swarm of robots. Lowered the prestiges Daily Mission requirement. An endless Tower Defense game of epic Monsters vs evil War Machines.The cost of research upgrades increases again after level 20,000.Go on an epic never-ending quest, explore a fantastic world, battle robots and. The chance of getting a card drop lowers per zone, but the chance a higher quality star card.

There are two types of cards: Monster Cards which provide bonuses when you equip them in card slots and Star Cards which can be used to upgrade the benefits monster cards offer. However, an immense amount of strategy is required to play efficiently and place well against your peers on the leaderboards. Cards were added in version 1.3, and every monster except Old Friend (drops Ice Rock's instead) has a chance to drop one. The game is endless and can mostly play itself without you watching. The cost of the Kill Exp upgrade in the Research menu now caps at 300k. Idle Monster TD is a perfect blend of the Idle and Tower Defense genres. Obtained from killing monsters, can only be used to upgrade a monsters level during a run, as both the gold and the upgrade levels are lost when prestiging.Created Tournament Bracket 15 for players over wave 7000.New Event for -10% spell and skill cooldown times.New Combat Spell “Lethargy” to weaken and slow all enemies.Not necessarily a currency, but it's possible to be considered one, as the Attribute Levels can be "spent"/used to Ascend your monsters that have an Attribute Level of 1000 or higher in order to get Ascension Points (AP) and extra % XP for whatever monster you ascend. Gingas primary skill, Splash IV is slightly different than its. All heroes gain +25 attack spped for 15 seconds. Level 5 - Instantly deplete 30 of all enemy health (half dmg to bosses) Frenzy Aura. Instantly deplete 5 of all enemy health (half dmg to bosses) 5+5lvl. Level 10 - All heroes gain +235 damage for 15 seconds. Can only be spent in the Tech Tree.Ĭan only be obtained by participating in Tournaments, and can only be spent on Tournament Upgrades. Ginga, the final Non-Support Earth Monster unlocked, is the final evolution of Leafy. All heroes gain +85 damage for 15 seconds. Can be spent on rerolling Artifacts, Gem Upgrades, Resource Packs, and Exotic Monster Skills (unlocking 3rd, 4th and Range Exotic Upgrades).Ĭan only be obtained by prestiging, and can also only be spent on unlocking and upgrading Relics.Ĭan be obtained by killing Tech Ships (unlocked at wave 400) and by purchasing Resource Packs. Obtained from Daily Rewards, Achievements, Daily Missions and Tournaments, and can also be purchased with real money through the Premium Shop. Can be spent on a variety of ways, including Monster Packs, Spells, Research, and Exotic Monster Skills. Can also be obtained by killing Cargo Ships, and enemies with the Essence Storm spell and/or Squidler's Essence Aura. Obtained from passing non-repeated waves and from killing Bosses and Resource Haulers. Obtained from killing monsters, can only be used to upgrade a monster's level during a run, as both the gold and the upgrade levels are lost when prestiging.
